Empowering vulnerable target groups with serious games and gamification
نویسندگان
چکیده
Serious games and gamification is a popular growing field, commercially for academic research. This paper aims to give an overview of specific domain within the field serious gaming gamification; empower vulnerable target groups. contributes better understanding this by identifying different groups empowerment methods with their own characteristics. From gap in existing research can be identified: complex, more indirect, vulnerabilities are not covered Moreover, opportunities lie creating standardized ways describing games, enhancing generalizability To introduce what distinguishes sub from other fields, which based on objective. With use structured literature review, further studied. Next, identified studied detail, technology, game mechanics study results found The studies often positive, but limited.
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ژورنال
عنوان ژورنال: Entertainment Computing
سال: 2021
ISSN: ['1875-953X', '1875-9521']
DOI: https://doi.org/10.1016/j.entcom.2020.100402